Adrian Mirea

Adrian Mirea

Software Engineer & Game Developer

Software Engineer with over 15 years of professional experience.
I specialize in C, C++, C#, Python, Java, and game development using Unity and Raylib. I also enjoy exploring other languages like Odin, Zig, Go, and Rust.

damirea84@gmail.com
Houston Control

Houston Control

A challenging lunar landing simulator with realistic physics and precise controls. Built with C++ and Raylib.

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Minesweeper

Minesweeper

A modern take on the classic puzzle game, featuring smooth animations and intuitive controls. Developed in C++ with Raylib.

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Hovercat

Hovercat

A feline-themed twist on the popular arcade game, featuring custom animations and responsive gameplay. C++ implementation using Raylib.

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Space Invaders

Space Invaders

A faithful recreation of the iconic arcade shooter with modern visual effects and smooth gameplay. Built using C++ and Raylib.

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Solitaire

Solitaire

A polished implementation of the classic card game with smooth card animations and intuitive drag-and-drop controls. C++ and Raylib powered.

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Snake

Snake

A modern rendition of the classic arcade game featuring smooth movement and dynamic difficulty scaling. Developed in C++ with Raylib.

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Pong

Pong

A refined version of the game that started it all, featuring precise paddle physics and responsive controls. Built with C++ and Raylib.

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Tetris

Tetris

A polished implementation of the legendary puzzle game with smooth piece rotation and modern visual effects. C++ and Raylib powered.

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